2022

Correia, N. N., Masu, R., Primett, W., Jürgens, S., Feitsch, J., & Plácido da Silva, H. (2022). Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches. Designing Interactive Systems Conference, 204–216. https://doi.org/10.1145/3532106.3533467

Ogunyemi, A. A., Quaicoe, J. S., Bauters, M. (2022). Indicators for enhancing learners’ engagement in massive open online courses: A systematic review. Computers and Education Open, 100088. DOI: 10.1016/j.caeo.2022.100088.

Pejoska, J., Durall, E., Bauters, M., Leinonen, T, (2022). Culture coding – a method for diversifying artefact associations in design ideation. International Journal of Design Creativity and Innovation, 1−18. DOI: 10.1080/21650349.2022.2074144.

2021

Bauters, M., Pejoska, J., Durall, E., Saarikivi, K., Wikström, V., Falcon, M. & Martikainen, M. (2021). Are you there? Presence in collaborative distance work. Human Technology, 17 (3), 261−293. DOI: 10.14254/1795-6889.2021.17-3.5.

Bauters, M. & Vesikivi, P. (2021). Design Thinking as a Collaborative Learning Design Tool for Teachers. In: Vaz de Carvalho Carlos and Bauters Merja (Ed.). Technology Supported Active Learning (125−144). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_8.

Bauters, M. (2021). SEMIOOTTINEN ANALYYSI.

Correia, N. N., Jürgens, S., Masu, R., Feitsch, J., & Druzetic, I. (2021). Performative Virtual Scenes: A Dynamic VR Environment Design Approach. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 (pp. 100–114). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_8

Correia, N. N. (2021). Co-organising hackathons with students: Opportunities and best practices. Compass: Journal of Learning and Teaching, 14(2), Article 2. https://doi.org/10.21100/compass.v14i2.1216

Correia, N. N., Masu, R., Pham, A. H. D., & Feitsch, J. (2021). Connected Layers: Evaluating Visualizations of Embodiment in Contemporary Dance Performances. Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–12. https://doi.org/10.1145/3430524.3440621

Correia, N. N., & Tanaka, A. (2021). From GUI to AVUI: Situating Audiovisual User Interfaces Within Human-Computer Interaction and Related Fields. EAI Endorsed Transactions on Creative Technologies, 8(27). http://dx.doi.org/10.4108/eai.12-5-2021.169913

Jürgens, S., Correia, N. N., & Masu, R. (2021). The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI. Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–9. https://doi.org/10.1145/3430524.3440624

Masu, R., Pajala-Assefa, H., Correia, N. N., & Romão, T. (2021). Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation. 10th International Conference on Digital and Interactive Arts, 1–4. https://doi.org/10.1145/3483529.3483747

Masu, R., Correia, N. N., & Romao, T. (2021, April 29). NIME Scores: A Systematic Review of How Scores Have Shaped Performance Ecologies in NIME. International Conference on New Interfaces for Musical Expression. https://doi.org/10.21428/92fbeb44.3ffad95a

Masu, R., Correia, N. N., & Romão, T. (2021). Technology-Mediated Musical Connections: The Ecology of a Screen-Score Performance. Audio Mostly 2021, 109–116. https://doi.org/10.1145/3478384.3478395

Ogunyemi, A., Bauters, M., Pejoska, J. & Quaicoe, J. S. (2021). Designing for Active Engagement in Online Learning Environments. 3rd African Human-Computer Interaction Conference. ACM, 176−179. DOI: 10.1145/3448696.344874

Pata, K., Bauters, M., Vesikivi, P. & Holvikivi, J. (2021). Agile and Lean Methods with Design Thinking. In: Vaz de Carvalho Carlos and Bauters Merja (Ed.). Technology Supported Active Learning (13−30). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_2.

Pejoska, J., Bauters, M. (2021). Methods and practices for supporting inclusion using current video-conferencing tools as learning environments: Methods and practices for supporting inclusion. 3rd African Human-Computer Interaction Conference: Inclusiveness and Empowerment: Maputo, Mozambique, AfriCHI 2021. Association for Computing Machinery, New York, NY, USA, 180−182. DOI: 10.1145/3448696.3448745.

Sen, S., Correia, N. N., & Tahiroğlu, K. (2021). Design Strategies for a Hybrid Video Synthesizer. EAI Endorsed Transactions on Creative Technologies, 8(27). http://dx.doi.org/10.4108/eai.19-3-2021.169038

Vaz de Carvalho, C. & Bauters, M. (2021). Technology to Support Active Learning in Higher Education. In: Carlos Vaz de Carvalho and Merja Bauters (Ed.). Technology Supported Active Learning (1−11). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_1

Vesikivi, P., Bauters, M. & Holvikivi, J. (2021). Agile Methodologies in Learning with Design Thinking. In: Technology Supported Vas de Carvalho Carlos and Bauters Merja (Ed.). Technology Supported Active Learning (125−144). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_8.

Wikström, V., Falcon, M., Martikainen, S., Pejoska, J., Durall, E., Bauters, M. & Saarikivi, K. (2021). https://www.mdpi.com/2414-4088/5/10/60/htm. Multimodal Technologies and Interaction, 5 (10). DOI: 10.3390/mti5100060.

2020

Bauters M.,Holvikivi, J. & Vesikivi, Petri (2020). An Overview of the situation of project-based learning in engineering education. SEFI 48th Annual Conference ENGAGING ENGINEERING EDUCATION PROCEEDINGS, 20 – 24 : September 2020, Enchede, The Netherlands.. Ed. Jan van der Veen, Natascha van Huttum-Janssen, Hannu-Matti Järvinen, Tinne de Last & Ineke ten Dam. Sefi, 56−64.

Correia, N. N., & Masu, R. (2020). Affordances and Constraints in Interactive Audio / Visual Systems. EAI Endorsed Transactions on Creative Technologies, 7(23). http://dx.doi.org/10.4108/eai.23-4-2020.164000

Jürgens, S., Correia, N. N., & Masu, R. (2020). Designing Glitch Procedures and Visualisation Workflows for Markerless Live Motion Capture of Contemporary Dance. Proceedings of the 7th International Conference on Movement and Computing, 1–8. https://doi.org/10.1145/3401956.3404225

Masu, R., & Correia, N. N. (2020). Pathways to Live Visuals in Dance Performances: A Quantitative Audience Study. EAI Endorsed Transactions on Creative Technologies, 7(23), 1–8. http://dx.doi.org/10.4108/eai.13-7-2018.163987

Masu, R., Correia, N. N., Jurgens, S., Feitsch, J., & Romão, T. (2020). Designing interactive sonic artefacts for dance performance: An ecological approach. Proceedings of the 15th International Conference on Audio Mostly, 122–129. https://doi.org/10.1145/3411109.3412297

Masu, R. G. M., Bala, P., Ahmad, M., Correia, N. N., Nisi, V., Nunes, N., & Romão, T. (2020). VR Open Scores: Scores as Inspiration for VR Scenarios. In R. Michon & F. Schroeder (Eds.), Proceedings of the International Conference on New Interfaces for Musical Expression (pp. 109–114). Birmingham City University. https://doi.org/10.5281/zenodo.4813262

Sen, S., & Correia, N. N. (2020). Design strategies for a hybrid video synthesizer. Proceedings of Sound, Image and Interaction Design Symposium 2020. SIIDS 2020, Funchal, Portugal. https://gala.gre.ac.uk/id/eprint/29460/

2019

Durall, E., Bauters, M., Hietala, I., Leinonen, T. & Kapros, E. (2019). Co-creation and co-design in technology-enhanced learning: Innovating science learning outside the classroom. IxD&A Interaction Design & Architecture(s), 42, 202−226. DOI: 10.55612/s-5002-042-010.

Tsalapatas, H., Heidmann, O., Pata, K., de Carvalho, C.V., Bauters, M., Papadopoulos, S. & Katsimendes, C. (2019). Teaching Design Thinking through Gamified Learning. Proceedings of the 11th International Conference on Computer Supported Education, 2: CSEDU, 2019, 2.-4.05. SCITEPRESS, 278−283. DOI: 10.5220/0007697402780283.

Masu, R., Bettega, M., Correia, N. N., Romão, T., & Morreale, F. (2019). ARCAA: A Framework to Analyse the Artefact Ecology in Computer Music Performance. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–9. https://doi.org/10.1145/3359852.3359870

Masu, R., Correia, N. N., Jurgens, S., Druzetic, I., & Primett, W. (2019). How do Dancers Want to Use Interactive Technology? Appropriation and Layers of Meaning Beyond Traditional Movement Mapping. Proceedings of the 9th International Conference on Digital and Interactive Arts, 1–9. https://doi.org/10.1145/3359852.3359869

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