2024

Soudi, M. S. & Bauters, M. (2024). AI Guidelines and Ethical Readiness Inside SMEs: A Review and Recommendations. Digital Society, 3 (1). DOI: 10.1007/s44206-024-00087-1.

2023

Bauters, M. & Tokranova, D., De Silva, L. M. H. & Mets, J. The Exploration of Skill Gaps and Ecosystem Potential among Estonian Creatives. Sustainability. 2023; 15(18):13687*. https://doi.org/10.3390/su151813687

* The transcription service is funded by the European Regional Development Fund through an ASTRA measure project “TLU TEE or Tallinn University as the promoter of intelligent lifestyle” (no 2014-2020.4.01.16-0033)

Masu, R., Bettega, M., Correia, N. N., & Romão, T. (2023). Investigating performance ecologies using screen scores: A case study. Personal and Ubiquitous Computing Journalhttps://doi.org/10.1007/s00779-023-01719-y

Mets, J. & Bauters, M. (2023). Engaging Company Employees in Critical Thinking Through Game-Based Learning: A Qualitative Study. In: Innovative Technologies and Learning. (403−408). Springer, Cham. (Lecture Notes in Computer Science; 14099). DOI: 10.1007/978-3-031-40113-8_39.

Ogunyemi, A., Einsok, K.-K., Berkovitch, K. J., Kõressaar, U., Prantsu, S.-K., Quaicoe, J. S., Bauters, M. (2023). Designing a voice-controlled dialogue system for workplace learning of routine physical workers. 4th African Human Computer Interaction Conference (AfriCHI 2023), November 27–December 01, 2023, East London, South Africa.. ACM, New York, NY, USA: ACM, 1−7. DOI: 10.1145/3628096.3628739.

Krivich, E., Mottus, M., Bauters, M. (2023). Comparing Psychophysiological Responses to Vicarious Pain Experience Elicited by Videos Featuring either Humans or Avatars. 26th International Academic Mindtrek Conference. ACM Digital Library, 334−339. DOI: 10.1145/3616961.3617801.

2022

Correia, N. N., & Tanaka, A. (2022). AVUIs: Audio-Visual User Interfaces: Working With Users to Create Performance Technologies. In S. Gibson, S. Arisona, D. Leishman, & A. Tanaka (Eds.), Live Visuals: History, Theory, Practice. Routledge.

Correia, N. N., Masu, R., Primett, W., Jürgens, S., Feitsch, J., & Plácido da Silva, H. (2022). Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches. Designing Interactive Systems Conference, 204–216. https://doi.org/10.1145/3532106.3533467

Ogunyemi, A. A., Quaicoe, J. S., Bauters, M. (2022). Indicators for enhancing learners’ engagement in massive open online courses: A systematic review. Computers and Education Open, 100088. DOI: 10.1016/j.caeo.2022.100088.

Ogunyemi, A. & Bauters, M. (2022). Audio-based Learning at Work: Preliminary Results of an Exploratory Interview Study. In 14th annual International Conference on Education and New Learning Technologies (EDULEARN22): 14th annual International Conference on Education and New Learning Technologies (EDULEARN22). IATED, 1780−1787.

Pejoska, J., Durall, E., Bauters, M., Leinonen, T, (2022). Culture coding – a method for diversifying artefact associations in design ideation. International Journal of Design Creativity and Innovation, 1−18. DOI: 10.1080/21650349.2022.2074144.

Tokranova, D. & Bauters, M. (2022). Applying participatory design principles to collaborative art-creating sessions.
In 25th International Academic Mindtrek conference. ACM, 347−353. DOI: 10.1145/3569219.3569367.

2021

Bauters, M., Pejoska, J., Durall, E., Saarikivi, K., Wikström, V., Falcon, M. & Martikainen, M. (2021). Are you there? Presence in collaborative distance work. Human Technology, 17 (3), 261−293. DOI: 10.14254/1795-6889.2021.17-3.5.

Bauters, M. & Vesikivi, P. (2021). Design Thinking as a Collaborative Learning Design Tool for Teachers. In: Vaz de Carvalho Carlos and Bauters Merja (Ed.). Technology Supported Active Learning (125−144). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_8.

Bauters, M. (2021). SEMIOOTTINEN ANALYYSI.

Correia, N. N., Jürgens, S., Masu, R., Feitsch, J., & Druzetic, I. (2021). Performative Virtual Scenes: A Dynamic VR Environment Design Approach. In J. Baalsrud Hauge, J. C. S. Cardoso, L. Roque, & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021 (pp. 100–114). Springer International Publishing. https://doi.org/10.1007/978-3-030-89394-1_8

Correia, N. N. (2021). Co-organising hackathons with students: Opportunities and best practices. Compass: Journal of Learning and Teaching, 14(2), Article 2. https://doi.org/10.21100/compass.v14i2.1216

Correia, N. N., Masu, R., Pham, A. H. D., & Feitsch, J. (2021). Connected Layers: Evaluating Visualizations of Embodiment in Contemporary Dance Performances. Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–12. https://doi.org/10.1145/3430524.3440621

Correia, N. N., & Tanaka, A. (2021). From GUI to AVUI: Situating Audiovisual User Interfaces Within Human-Computer Interaction and Related Fields. EAI Endorsed Transactions on Creative Technologies, 8(27). http://dx.doi.org/10.4108/eai.12-5-2021.169913

Jürgens, S., Correia, N. N., & Masu, R. (2021). The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI. Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–9. https://doi.org/10.1145/3430524.3440624

Masu, R., Pajala-Assefa, H., Correia, N. N., & Romão, T. (2021). Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation. 10th International Conference on Digital and Interactive Arts, 1–4. https://doi.org/10.1145/3483529.3483747

Masu, R., Correia, N. N., & Romao, T. (2021, April 29). NIME Scores: A Systematic Review of How Scores Have Shaped Performance Ecologies in NIME. International Conference on New Interfaces for Musical Expression. https://doi.org/10.21428/92fbeb44.3ffad95a

Masu, R., Correia, N. N., & Romão, T. (2021). Technology-Mediated Musical Connections: The Ecology of a Screen-Score Performance. Audio Mostly 2021, 109–116. https://doi.org/10.1145/3478384.3478395

Ogunyemi, A., Bauters, M., Pejoska, J. & Quaicoe, J. S. (2021). Designing for Active Engagement in Online Learning Environments. 3rd African Human-Computer Interaction Conference. ACM, 176−179. DOI: 10.1145/3448696.344874

Pata, K., Bauters, M., Vesikivi, P. & Holvikivi, J. (2021). Agile and Lean Methods with Design Thinking. In: Vaz de Carvalho Carlos and Bauters Merja (Ed.). Technology Supported Active Learning (13−30). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_2.

Pejoska, J., Bauters, M. (2021). Methods and practices for supporting inclusion using current video-conferencing tools as learning environments: Methods and practices for supporting inclusion. 3rd African Human-Computer Interaction Conference: Inclusiveness and Empowerment: Maputo, Mozambique, AfriCHI 2021. Association for Computing Machinery, New York, NY, USA, 180−182. DOI: 10.1145/3448696.3448745.

Sen, S., Correia, N. N., & Tahiroğlu, K. (2021). Design Strategies for a Hybrid Video Synthesizer. EAI Endorsed Transactions on Creative Technologies, 8(27). http://dx.doi.org/10.4108/eai.19-3-2021.169038

Vaz de Carvalho, C. & Bauters, M. (2021). Technology to Support Active Learning in Higher Education. In: Carlos Vaz de Carvalho and Merja Bauters (Ed.). Technology Supported Active Learning (1−11). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_1

Vesikivi, P., Bauters, M. & Holvikivi, J. (2021). Agile Methodologies in Learning with Design Thinking. In: Technology Supported Vas de Carvalho Carlos and Bauters Merja (Ed.). Technology Supported Active Learning (125−144). Springer, Singapore. (Lecture Notes in Educational Technology). DOI: 10.1007/978-981-16-2082-9_8.

Wikström, V., Falcon, M., Martikainen, S., Pejoska, J., Durall, E., Bauters, M. & Saarikivi, K. (2021). https://www.mdpi.com/2414-4088/5/10/60/htm. Multimodal Technologies and Interaction, 5 (10). DOI: 10.3390/mti5100060.

2020

Bauters M.,Holvikivi, J. & Vesikivi, Petri (2020). An Overview of the situation of project-based learning in engineering education. SEFI 48th Annual Conference ENGAGING ENGINEERING EDUCATION PROCEEDINGS, 20 – 24 : September 2020, Enchede, The Netherlands.. Ed. Jan van der Veen, Natascha van Huttum-Janssen, Hannu-Matti Järvinen, Tinne de Last & Ineke ten Dam. Sefi, 56−64.

Correia, N. N., & Masu, R. (2020). Affordances and Constraints in Interactive Audio / Visual Systems. EAI Endorsed Transactions on Creative Technologies, 7(23). http://dx.doi.org/10.4108/eai.23-4-2020.164000

Jürgens, S., Correia, N. N., & Masu, R. (2020). Designing Glitch Procedures and Visualisation Workflows for Markerless Live Motion Capture of Contemporary Dance. Proceedings of the 7th International Conference on Movement and Computing, 1–8. https://doi.org/10.1145/3401956.3404225

Masu, R., & Correia, N. N. (2020). Pathways to Live Visuals in Dance Performances: A Quantitative Audience Study. EAI Endorsed Transactions on Creative Technologies, 7(23), 1–8. http://dx.doi.org/10.4108/eai.13-7-2018.163987

Masu, R., Correia, N. N., Jurgens, S., Feitsch, J., & Romão, T. (2020). Designing interactive sonic artefacts for dance performance: An ecological approach. Proceedings of the 15th International Conference on Audio Mostly, 122–129. https://doi.org/10.1145/3411109.3412297

Masu, R. G. M., Bala, P., Ahmad, M., Correia, N. N., Nisi, V., Nunes, N., & Romão, T. (2020). VR Open Scores: Scores as Inspiration for VR Scenarios. In R. Michon & F. Schroeder (Eds.), Proceedings of the International Conference on New Interfaces for Musical Expression (pp. 109–114). Birmingham City University. https://doi.org/10.5281/zenodo.4813262

Sen, S., & Correia, N. N. (2020). Design strategies for a hybrid video synthesizer. Proceedings of Sound, Image and Interaction Design Symposium 2020. SIIDS 2020, Funchal, Portugal. https://gala.gre.ac.uk/id/eprint/29460/

2019

Durall, E., Bauters, M., Hietala, I., Leinonen, T. & Kapros, E. (2019). Co-creation and co-design in technology-enhanced learning: Innovating science learning outside the classroom. IxD&A Interaction Design & Architecture(s), 42, 202−226. DOI: 10.55612/s-5002-042-010.

Tsalapatas, H., Heidmann, O., Pata, K., de Carvalho, C.V., Bauters, M., Papadopoulos, S. & Katsimendes, C. (2019). Teaching Design Thinking through Gamified Learning. Proceedings of the 11th International Conference on Computer Supported Education, 2: CSEDU, 2019, 2.-4.05. SCITEPRESS, 278−283. DOI: 10.5220/0007697402780283.

(format: APA 7th edition)